Difference between revisions of "Osiris/API/UnlockWaypoint"
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* Helper [[Osiris/Shared/DB_WaypointInfo|DB_WaypointInfo]] | * Helper [[Osiris/Shared/DB_WaypointInfo|DB_WaypointInfo]] | ||
− | [[Category:Osiris Calls]] | + | [[Category:Osiris Calls|UnlockWaypoint]] |
Latest revision as of 16:28, 19 December 2017
Full Definition(s)
- call UnlockWaypoint((STRING)_WaypointName, (TRIGGERGUID)_Trigger, (CHARACTERGUID)_Character)
Description
Unlocks the waypoint that was registered using _WaypointName for _Character, so that it appears in their waypoint list. When they choose to go to the waypoint, they will be teleported to _Trigger.
Notes
- If no waypoint has been registered with the name _WaypointName yet, this call will not do anything.
- _Trigger must be global, otherwise this call will not do anything. The reason is the engine supports going to a waypoint in another level, and only global objects can be referenced while in another level.
- Unlocking a waypoint for a character only unlocks it for that specific character. This means you have to unlock it for each player individually.
- You can use the shared mod helper DB_WaypointInfo to register waypoints and to support easily locking/unlocking them per party.
- Unlocking a waypoint this way does not automatically enable the anchor/waypoint travel button near the minimap, unless your mod depends on the main campaign. To enable it manually, see SetHomesteadKeyState