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Full Definition(s)
  • call LockWaypoint((STRING)_WaypointName, (TRIGGERGUID)_Trigger, (CHARACTERGUID)_Character)

Locks the waypoint that was previously unlocked using _WaypointName for _Character, so that it no longer appears in their waypoint list.

  • If no waypoint has been registered or unlocked for _Character with the name _WaypointName yet, this call will not do anything.
  • Locking a waypoint for a character only locks it for that specific character. This means you have to lock it for each player individually.
  • You can use the shared mod helper DB_WaypointInfo to register waypoints and to support easily locking/unlocking them per party.
See Also