Difference between revisions of "Osiris/API/CharacterRecruitCharacter"
From Divinity Engine Wiki
m (Explain how CharacterRecruitCharacter behaves in case _TargetCharacter is already a player character, and explicitly mention what it does regarding parties.) |
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* call '''CharacterRecruitCharacter'''('''''[in]'''(CHARACTERGUID)'''''_TargetCharacter''','''''[in]'''(CHARACTERGUID)'''''_OwnerCharacter''') | * call '''CharacterRecruitCharacter'''('''''[in]'''(CHARACTERGUID)'''''_TargetCharacter''','''''[in]'''(CHARACTERGUID)'''''_OwnerCharacter''') | ||
===== Description ===== | ===== Description ===== | ||
− | Turns NPC '''_TargetCharacter''' into a player-controlled character | + | Turns NPC '''_TargetCharacter''' into a player-controlled character, after which it will be assigned to the [[Osiris/API/CharacterGetReservedUserID|user]] that hosts the game (and hence also their [[Osiris/API/AddToParty|party]]), and will appear in the portrait list after '''_OwnerCharacter'''. |
===== Notes ===== | ===== Notes ===== | ||
* If '''_TargetCharacter''' is already a player-controlled character, this call does nothing; in particular, it will not change the party assignment of '''_TargetCharacter'''). | * If '''_TargetCharacter''' is already a player-controlled character, this call does nothing; in particular, it will not change the party assignment of '''_TargetCharacter'''). |
Revision as of 20:44, 28 November 2017
Full Definition(s)
- call CharacterRecruitCharacter([in](CHARACTERGUID)_TargetCharacter,[in](CHARACTERGUID)_OwnerCharacter)
Description
Turns NPC _TargetCharacter into a player-controlled character, after which it will be assigned to the user that hosts the game (and hence also their party), and will appear in the portrait list after _OwnerCharacter.
Notes
- If _TargetCharacter is already a player-controlled character, this call does nothing; in particular, it will not change the party assignment of _TargetCharacter).