Difference between revisions of "Osiris/API/SetOnStage"
From Divinity Engine Wiki
Line 17: | Line 17: | ||
* [[Osiris/API/CharacterAppearOutOfSightTo|CharacterAppearOutOfSightTo]] | * [[Osiris/API/CharacterAppearOutOfSightTo|CharacterAppearOutOfSightTo]] | ||
* [[Osiris/API/CharacterAppearOutOfSightToObject|CharacterAppearOutOfSightToObject]] | * [[Osiris/API/CharacterAppearOutOfSightToObject|CharacterAppearOutOfSightToObject]] | ||
+ | * [[Osiris/API/SetVisible|SetVisible]] | ||
[[Category:Osiris Calls]] | [[Category:Osiris Calls]] |
Revision as of 13:23, 23 November 2017
Full Definition(s)
- call SetOnStage((GUIDSTRING)_Object, (INTEGER)_OnStage)
Description
Depending on whether _OnStage is 0 or 1, sets _Object either off-stage or on-stage. Object can be a character or an item.
By default, all objects are on stage. When an object is set off-stage,
- it becomes inactive: none of its reactions or scriptframes in behaviour scripts will run;
- it will still receive events;
- it becomes invisible and cannot be interacted with by anything or anyone using game mechanics (combat, surfaces, ...)
Notes
- /