Difference between revisions of "Osiris/API/SetOnStage"

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* [[Osiris/API/CharacterAppearOutOfSightTo|CharacterAppearOutOfSightTo]]
 
* [[Osiris/API/CharacterAppearOutOfSightTo|CharacterAppearOutOfSightTo]]
 
* [[Osiris/API/CharacterAppearOutOfSightToObject|CharacterAppearOutOfSightToObject]]
 
* [[Osiris/API/CharacterAppearOutOfSightToObject|CharacterAppearOutOfSightToObject]]
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* [[Osiris/API/SetVisible|SetVisible]]
  
 
[[Category:Osiris Calls]]
 
[[Category:Osiris Calls]]

Revision as of 13:23, 23 November 2017

Full Definition(s)
  • call SetOnStage((GUIDSTRING)_Object, (INTEGER)_OnStage)
Description

Depending on whether _OnStage is 0 or 1, sets _Object either off-stage or on-stage. Object can be a character or an item.

By default, all objects are on stage. When an object is set off-stage,

  • it becomes inactive: none of its reactions or scriptframes in behaviour scripts will run;
  • it will still receive events;
  • it becomes invisible and cannot be interacted with by anything or anyone using game mechanics (combat, surfaces, ...)
Notes
  • /
See Also