Difference between revisions of "Osiris/API/SetHomesteadKeyState"
From Divinity Engine Wiki
(Documented SetHomesteadKeyState) |
m |
||
Line 5: | Line 5: | ||
* '''0''': the button is invisible. | * '''0''': the button is invisible. | ||
* '''1''': the button is visible and enabled. | * '''1''': the button is visible and enabled. | ||
− | * '''2''': the button is visible, enabled, and flashes to indicate a new waypoint is available (until the player clicks on it, at which point it reverts to state '''1'''. | + | * '''2''': the button is visible, enabled, and flashes to indicate a new waypoint is available (until the player clicks on it, at which point it reverts to state '''1'''). |
* '''3''': the button is visible, but disabled. '''_Character''' cannot click on it to access the waypoint shrine menu, although they can still use waypoint shrines directly. | * '''3''': the button is visible, but disabled. '''_Character''' cannot click on it to access the waypoint shrine menu, although they can still use waypoint shrines directly. | ||
===== Notes ===== | ===== Notes ===== |
Revision as of 22:20, 28 October 2017
Full Definition(s)
- call SetHomesteadKeyState((INTEGER)_State, (CHARACTERGUID)_Character)
Description
Sets the state of the anchor/waypoint travel button on the side of the minimap to _State for _Character. Valid values for _State are:
- 0: the button is invisible.
- 1: the button is visible and enabled.
- 2: the button is visible, enabled, and flashes to indicate a new waypoint is available (until the player clicks on it, at which point it reverts to state 1).
- 3: the button is visible, but disabled. _Character cannot click on it to access the waypoint shrine menu, although they can still use waypoint shrines directly.
Notes
- Enabling this button does not unlock any waypoints by itself.
- The waypoint shrine button/menu gets automatically enabled/updated when unlocking waypoint shrines in the main campaign, but if you only use the Shared mod (possibly in combination with DB_WaypointInfo), you have to manually enable it if you want to give players access. You can have a look at the goal _DOS2_Waypoints of the main campaign to see how/when it is set there.