Difference between revisions of "Osiris/API/CharacterAppear"

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(Refer to StoryEvent)
m (link SetOnStage)
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* [[Osiris/API/CharacterAppearOutOfSightTo|CharacterAppearOutOfSightTo]]
 
* [[Osiris/API/CharacterAppearOutOfSightTo|CharacterAppearOutOfSightTo]]
 
* [[Osiris/API/CharacterAppearOutOfSightToObject|CharacterAppearOutOfSightToObject]]
 
* [[Osiris/API/CharacterAppearOutOfSightToObject|CharacterAppearOutOfSightToObject]]
 +
* [[Osiris/API/SetOnStage|SetOnStage]]
 
* [[Osiris/API/StoryEvent|StoryEvent]]
 
* [[Osiris/API/StoryEvent|StoryEvent]]
  
 
[[Category:Osiris Calls]]
 
[[Category:Osiris Calls]]

Revision as of 07:24, 20 September 2017

Full Definition(s)
  • call CharacterAppear((CHARACTERGUID)_Character, (INTEGER)_PlaySpawn, (STRING)_Event)
Description

_Character, which can currently be off-stage, appears at its current position. If _PlaySpawn is 1, the character-specific spawn animation is played. Once the character has appeared on stage (and finished playing its spawning animation if requested), _Event is raised for _Character.

Notes
  • This routine does not work if _Character is dead. Use SetOnStage instead for such characters.
  • Tip: set a character off-stage and teleport it to its desired position before calling this routine.
See Also