Difference between revisions of "Osiris/API/TriggerLaunchIterator"
From Divinity Engine Wiki
m |
m |
||
Line 10: | Line 10: | ||
* [[Osiris/API/CharacterEnteredTrigger|CharacterEnteredTrigger]] | * [[Osiris/API/CharacterEnteredTrigger|CharacterEnteredTrigger]] | ||
* [[Osiris/API/CharacterLaunchIteratorAroundCharacter|CharacterLaunchIteratorAroundCharacter]] | * [[Osiris/API/CharacterLaunchIteratorAroundCharacter|CharacterLaunchIteratorAroundCharacter]] | ||
+ | * [[Osiris/API/CharacterLaunchOsirisOnlyIterator|CharacterLaunchOsirisOnlyIterator]] | ||
* [[Osiris/API/CharacterLeftTrigger|CharacterLeftTrigger]] | * [[Osiris/API/CharacterLeftTrigger|CharacterLeftTrigger]] | ||
* [[Osiris/API/ItemEnteredTrigger|ItemEnteredTrigger]] | * [[Osiris/API/ItemEnteredTrigger|ItemEnteredTrigger]] |
Latest revision as of 21:43, 20 February 2019
Full Definition(s)
- call TriggerLaunchIterator((TRIGGERGUID)_Trigger, (STRING)_Event)
Description
Causes story event _Event to be thrown for each character currently inside _Trigger. This does not require _Trigger to be first registered for these or any other characters.
Return Values
- None
Notes
- It is not possible to iterate all items in a trigger in the same way. You have to use TriggerRegisterForItems and keep track of the items entering/exiting the trigger in that case.