Difference between revisions of "Osiris/API/CharacterRecruitCharacter"
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Turns NPC '''_TargetCharacter''' into a player-controlled character, after which it will be assigned to the [[Osiris/API/CharacterGetReservedUserID|user]] that hosts the game (and hence also their [[Osiris/API/AddToParty|party]]), and will appear in the portrait list after '''_OwnerCharacter'''. | Turns NPC '''_TargetCharacter''' into a player-controlled character, after which it will be assigned to the [[Osiris/API/CharacterGetReservedUserID|user]] that hosts the game (and hence also their [[Osiris/API/AddToParty|party]]), and will appear in the portrait list after '''_OwnerCharacter'''. | ||
===== Notes ===== | ===== Notes ===== | ||
− | * If '''_TargetCharacter''' is already a player-controlled character, this call does nothing | + | * If '''_TargetCharacter''' is already a player-controlled character, this call does nothing. In particular, in that case it will not change the party assignment of '''_TargetCharacter'''. |
===== See Also ===== | ===== See Also ===== | ||
* [[Osiris/API/CharacterAddToParty|CharacterAddToParty]] | * [[Osiris/API/CharacterAddToParty|CharacterAddToParty]] |
Revision as of 20:45, 28 November 2017
Full Definition(s)
- call CharacterRecruitCharacter([in](CHARACTERGUID)_TargetCharacter,[in](CHARACTERGUID)_OwnerCharacter)
Description
Turns NPC _TargetCharacter into a player-controlled character, after which it will be assigned to the user that hosts the game (and hence also their party), and will appear in the portrait list after _OwnerCharacter.
Notes
- If _TargetCharacter is already a player-controlled character, this call does nothing. In particular, in that case it will not change the party assignment of _TargetCharacter.