Difference between revisions of "Osiris/API/TriggerRegisterForCharacter"
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* call '''TriggerRegisterForCharacter'''(''(TRIGGERGUID)'''''_Trigger''', ''(CHARACTERGUID)'''''_Character''') | * call '''TriggerRegisterForCharacter'''(''(TRIGGERGUID)'''''_Trigger''', ''(CHARACTERGUID)'''''_Character''') | ||
===== Description ===== | ===== Description ===== | ||
− | Ensures that whenever '''_Character''' enters '''_Trigger''', a [[Osiris/API/CharacterEnteredTrigger|CharacterEnteredTrigger]] event will be thrown for this trigger/character combination. | + | Ensures that whenever '''_Character''' enters resp. leaves '''_Trigger''', a [[Osiris/API/CharacterEnteredTrigger|CharacterEnteredTrigger]] resp. [[Osiris/API/CharacterLeftTrigger|CharacterLeftTrigger]] event will be thrown for this trigger/character combination. |
===== Return Values ===== | ===== Return Values ===== | ||
* None | * None | ||
===== Notes ===== | ===== Notes ===== | ||
− | * If you register a trigger for a character while the character is currently inside the trigger, a [[Osiris/API/CharacterEnteredTrigger|CharacterEnteredTrigger]] event will also be thrown. This even holds for characters placed in the editor and triggers registered in the INIT section of a story goal that gets initialised once the [[Osiris/API/RegionStarted|RegionStarted]] event for its containing level has executed. | + | * If you register a trigger for a character while the character is currently inside the trigger, a [[Osiris/API/CharacterEnteredTrigger|CharacterEnteredTrigger]] [[Osiris/API/CharacterLeftTrigger|CharacterLeftTrigger]] event will also be thrown. This even holds for characters placed in the editor and triggers registered in the INIT section of a story goal that gets initialised once the [[Osiris/API/RegionStarted|RegionStarted]] event for its containing level has executed. |
* [[Triggers#Event_Trigger|Event]] triggers are automatically registered for all characters by the engine and should not be manually registered/unregistered. | * [[Triggers#Event_Trigger|Event]] triggers are automatically registered for all characters by the engine and should not be manually registered/unregistered. | ||
===== See Also ===== | ===== See Also ===== |
Revision as of 15:25, 15 October 2017
Full Definition(s)
- call TriggerRegisterForCharacter((TRIGGERGUID)_Trigger, (CHARACTERGUID)_Character)
Description
Ensures that whenever _Character enters resp. leaves _Trigger, a CharacterEnteredTrigger resp. CharacterLeftTrigger event will be thrown for this trigger/character combination.
Return Values
- None
Notes
- If you register a trigger for a character while the character is currently inside the trigger, a CharacterEnteredTrigger CharacterLeftTrigger event will also be thrown. This even holds for characters placed in the editor and triggers registered in the INIT section of a story goal that gets initialised once the RegionStarted event for its containing level has executed.
- Event triggers are automatically registered for all characters by the engine and should not be manually registered/unregistered.