Difference between revisions of "Osiris/API/TriggerRegisterForCharacter"
From Divinity Engine Wiki
m (Clarify that CharacterEnteredTrigger also gets thrown for triggers registered in the INIT section of a goal) |
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* call '''TriggerRegisterForCharacter'''(''(TRIGGERGUID)'''''_Trigger''', ''(CHARACTERGUID)'''''_Character''') | * call '''TriggerRegisterForCharacter'''(''(TRIGGERGUID)'''''_Trigger''', ''(CHARACTERGUID)'''''_Character''') | ||
===== Description ===== | ===== Description ===== | ||
− | Ensures that whenever | + | Ensures that whenever '''_Character''' enters '''_Trigger''', a [[Osiris/API/CharacterEnteredTrigger|CharacterEnteredTrigger]] event will be thrown for this trigger/character combination. |
===== Return Values ===== | ===== Return Values ===== | ||
* None | * None |
Revision as of 15:24, 15 October 2017
Full Definition(s)
- call TriggerRegisterForCharacter((TRIGGERGUID)_Trigger, (CHARACTERGUID)_Character)
Description
Ensures that whenever _Character enters _Trigger, a CharacterEnteredTrigger event will be thrown for this trigger/character combination.
Return Values
- None
Notes
- If you register a trigger for a character while the character is currently inside the trigger, a CharacterEnteredTrigger event will also be thrown. This even holds for characters placed in the editor and triggers registered in the INIT section of a story goal that gets initialised once the RegionStarted event for its containing level has executed.
- Event triggers are automatically registered for all characters by the engine and should not be manually registered/unregistered.