Osiris/API/SetOnStage: Difference between revisions
		
		
		
		Jump to navigation
		Jump to search
		
| No edit summary | No edit summary | ||
| Line 17: | Line 17: | ||
| * [[Osiris/API/CharacterAppearOutOfSightTo|CharacterAppearOutOfSightTo]] | * [[Osiris/API/CharacterAppearOutOfSightTo|CharacterAppearOutOfSightTo]] | ||
| * [[Osiris/API/CharacterAppearOutOfSightToObject|CharacterAppearOutOfSightToObject]] | * [[Osiris/API/CharacterAppearOutOfSightToObject|CharacterAppearOutOfSightToObject]] | ||
| * [[Osiris/API/SetVisible|SetVisible]] | |||
| [[Category:Osiris Calls]] | [[Category:Osiris Calls]] | ||
Revision as of 12:23, 23 November 2017
Full Definition(s)
- call SetOnStage((GUIDSTRING)_Object, (INTEGER)_OnStage)
Description
Depending on whether _OnStage is 0 or 1, sets _Object either off-stage or on-stage. Object can be a character or an item.
By default, all objects are on stage. When an object is set off-stage,
- it becomes inactive: none of its reactions or scriptframes in behaviour scripts will run;
- it will still receive events;
- it becomes invisible and cannot be interacted with by anything or anyone using game mechanics (combat, surfaces, ...)
Notes
- /