Difference between revisions of "Osiris/API/CharacterAppear"
From Divinity Engine Wiki
(Refer to StoryEvent) |
m (link SetOnStage) |
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* [[Osiris/API/CharacterAppearOutOfSightTo|CharacterAppearOutOfSightTo]] | * [[Osiris/API/CharacterAppearOutOfSightTo|CharacterAppearOutOfSightTo]] | ||
* [[Osiris/API/CharacterAppearOutOfSightToObject|CharacterAppearOutOfSightToObject]] | * [[Osiris/API/CharacterAppearOutOfSightToObject|CharacterAppearOutOfSightToObject]] | ||
+ | * [[Osiris/API/SetOnStage|SetOnStage]] | ||
* [[Osiris/API/StoryEvent|StoryEvent]] | * [[Osiris/API/StoryEvent|StoryEvent]] | ||
[[Category:Osiris Calls]] | [[Category:Osiris Calls]] |
Revision as of 07:24, 20 September 2017
Full Definition(s)
- call CharacterAppear((CHARACTERGUID)_Character, (INTEGER)_PlaySpawn, (STRING)_Event)
Description
_Character, which can currently be off-stage, appears at its current position. If _PlaySpawn is 1, the character-specific spawn animation is played. Once the character has appeared on stage (and finished playing its spawning animation if requested), _Event is raised for _Character.
Notes
- This routine does not work if _Character is dead. Use SetOnStage instead for such characters.
- Tip: set a character off-stage and teleport it to its desired position before calling this routine.