Osiris/API/CharacterAppear: Difference between revisions
		
		
		
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 (Refer to StoryEvent)  | 
				m (link SetOnStage)  | 
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* [[Osiris/API/CharacterAppearOutOfSightTo|CharacterAppearOutOfSightTo]]  | * [[Osiris/API/CharacterAppearOutOfSightTo|CharacterAppearOutOfSightTo]]  | ||
* [[Osiris/API/CharacterAppearOutOfSightToObject|CharacterAppearOutOfSightToObject]]  | * [[Osiris/API/CharacterAppearOutOfSightToObject|CharacterAppearOutOfSightToObject]]  | ||
* [[Osiris/API/SetOnStage|SetOnStage]]  | |||
* [[Osiris/API/StoryEvent|StoryEvent]]  | * [[Osiris/API/StoryEvent|StoryEvent]]  | ||
[[Category:Osiris Calls]]  | [[Category:Osiris Calls]]  | ||
Revision as of 06:24, 20 September 2017
Full Definition(s)
- call CharacterAppear((CHARACTERGUID)_Character, (INTEGER)_PlaySpawn, (STRING)_Event)
 
Description
_Character, which can currently be off-stage, appears at its current position. If _PlaySpawn is 1, the character-specific spawn animation is played. Once the character has appeared on stage (and finished playing its spawning animation if requested), _Event is raised for _Character.
Notes
- This routine does not work if _Character is dead. Use SetOnStage instead for such characters.
 - Tip: set a character off-stage and teleport it to its desired position before calling this routine.