Difference between revisions of "Osiris/API/SetHasDialog"
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* If you define a dialog through the '''DB_Dialogs''' database, dialog requests are autimatically enabled for the speaker(s). | * If you define a dialog through the '''DB_Dialogs''' database, dialog requests are autimatically enabled for the speaker(s). | ||
===== See Also ===== | ===== See Also ===== | ||
− | * [[Osiris/API/ | + | * [[Osiris/API/DialogStartRequested|DialogStartRequested]] |
− | * Helper [[Osiris/Shared/DB_Dialogs]] | + | * Helper [[Osiris/Shared/DB_Dialogs|DB_Dialogs]] |
+ | * Helper [[Osiris/Shared/PROC GLOBAL DialogStartRequested|PROC GLOBAL DialogStartRequested]] | ||
[[Category:Osiris Calls]] | [[Category:Osiris Calls]] |
Revision as of 21:02, 25 August 2017
Full Definition(s)
- call SetHasDialog((GUIDSTRING)_Speaker,(INTEGER)_Dialog)
Description
If _Dialog is 1, defines that _Speaker can accept dialog requests. I.e., a player can click on the object and a DialogStartRequested event will be sent to Osiris. Specifying 0 for _Dialog disables dialog requests.
Notes
- If you define a dialog through the DB_Dialogs database, dialog requests are autimatically enabled for the speaker(s).
See Also
- DialogStartRequested
- Helper DB_Dialogs
- Helper PROC GLOBAL DialogStartRequested