Osiris/API/SetOnStage: Difference between revisions
		
		
		
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| * [[Osiris/API/CharacterAppearOutOfSightToObject|CharacterAppearOutOfSightToObject]] | * [[Osiris/API/CharacterAppearOutOfSightToObject|CharacterAppearOutOfSightToObject]] | ||
| * [[Osiris/API/CharacterSetDetached|CharacterSetDetached]] | * [[Osiris/API/CharacterSetDetached|CharacterSetDetached]] | ||
| * [[Osiris/API/CharacterWentOnStage|CharacterWentOnStage]] | |||
| * [[Osiris/API/ItemWentOnStage|ItemWentOnStage]] | |||
| * [[Osiris/API/SetVisible|SetVisible]] | * [[Osiris/API/SetVisible|SetVisible]] | ||
| [[Category:Osiris Calls|SetOnStage]] | [[Category:Osiris Calls|SetOnStage]] | ||
Latest revision as of 08:57, 24 April 2019
Full Definition(s)
- call SetOnStage((GUIDSTRING)_Object, (INTEGER)_OnStage)
Description
Depending on whether _OnStage is 0 or 1, sets _Object either off-stage or on-stage. Object can be a character or an item.
By default, all objects are on stage. When an object is set off-stage,
- it becomes inactive: none of its reactions or scriptframes in behaviour scripts will run;
- it will still receive events;
- it becomes invisible and cannot be interacted with by anything or anyone using game mechanics (combat, surfaces, ...);
- it won't take up room on the AI-grid: other items/characters can occupy the space where the object was located
Notes
- If a player character is set off-stage, the camera will automatically move to another player character controlled by the same user if there are any. NPCs and items near the player that was moved off-stage will also become inactive unless other (non-off-stage) player characters are still nearby.