Difference between revisions of "Osiris/API/CharacterAddToParty"
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Turning a character into a [[Osiris/API/CharacterRecruitCharacter|player]] or [[Osiris/API/CharacterAssignToUser|assigning it to a user]] automatically adds it to the correct party. Since all characters of a single [[Osiris/API/CharacterGetReservedUserID|user]] must be in the same party and since all characters in a party must be [[Osiris/API/CharacterIsPlayer|player-controlled]], there is no valid use case to explicitly assign a character to a party. | Turning a character into a [[Osiris/API/CharacterRecruitCharacter|player]] or [[Osiris/API/CharacterAssignToUser|assigning it to a user]] automatically adds it to the correct party. Since all characters of a single [[Osiris/API/CharacterGetReservedUserID|user]] must be in the same party and since all characters in a party must be [[Osiris/API/CharacterIsPlayer|player-controlled]], there is no valid use case to explicitly assign a character to a party. | ||
===== Notes ===== | ===== Notes ===== | ||
− | * / | + | * Use [[Osiris/API/AddToParty|AddToParty]] instead to assign all characters controlled by a particular user to a different party, [[Osiris/API/LeaveParty|LeaveParty]] to put all of those characters into a new party, or [[Osiris/API/CharacterAssignToUser|CharacterAssignToUser]] to assign a character to a different user (and hence also their, potentially different, party). |
===== See Also ===== | ===== See Also ===== | ||
* [[Osiris/API/AddToParty|AddToParty]] | * [[Osiris/API/AddToParty|AddToParty]] | ||
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* [[Osiris/API/LeaveParty|LeaveParty]] | * [[Osiris/API/LeaveParty|LeaveParty]] | ||
− | [[Category:Osiris Calls]] | + | [[Category:Osiris Calls|CharacterAddToParty]] |
Latest revision as of 07:22, 12 April 2018
Full Definition(s)
- call CharacterAddToParty((CHARACTERGUID)_Character, (CHARACTERGUID)_PartyCharacter)
Description
Deprecated. This is a remnant from DOS1 and should not be used in DOS2.
Turning a character into a player or assigning it to a user automatically adds it to the correct party. Since all characters of a single user must be in the same party and since all characters in a party must be player-controlled, there is no valid use case to explicitly assign a character to a party.
Notes
- Use AddToParty instead to assign all characters controlled by a particular user to a different party, LeaveParty to put all of those characters into a new party, or CharacterAssignToUser to assign a character to a different user (and hence also their, potentially different, party).