Difference between revisions of "Osiris/API/SetHomesteadKeyState"
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===== Notes ===== | ===== Notes ===== | ||
* Enabling this button does not unlock any waypoints by itself. | * Enabling this button does not unlock any waypoints by itself. | ||
− | * The waypoint shrine button/menu gets automatically enabled/updated when unlocking waypoint shrines in the main campaign | + | * The waypoint shrine button/menu gets automatically enabled/updated when unlocking waypoint shrines in the main campaign (DivinityOrigins). If you only use the Shared mod (in combination with [[Osiris/Shared/DB_WaypointInfo|DB_WaypointInfo]] or not), you have to manually enable the button/menu using this call if you want to give players access. You can have a look at the goal ''_DOS2_Waypoints'' of the main campaign to see how/when it is set there. |
===== See Also ===== | ===== See Also ===== | ||
* [[Osiris/API/LockWaypoint|LockWaypoint]] | * [[Osiris/API/LockWaypoint|LockWaypoint]] | ||
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* Helper [[Osiris/Shared/DB_WaypointInfo|DB_WaypointInfo]] | * Helper [[Osiris/Shared/DB_WaypointInfo|DB_WaypointInfo]] | ||
− | [[Category:Osiris Calls]] | + | [[Category:Osiris Calls|SetHomesteadKeyState]] |
Latest revision as of 16:25, 19 December 2017
Full Definition(s)
- call SetHomesteadKeyState((INTEGER)_State, (CHARACTERGUID)_Character)
Description
Sets the state of the anchor/waypoint travel button on the side of the minimap to _State for _Character. Valid values for _State are:
- 0: the button is invisible.
- 1: the button is visible and enabled.
- 2: the button is visible, enabled, and flashes to indicate a new waypoint is available (until the player clicks on it, at which point it reverts to state 1).
- 3: the button is visible, but disabled. _Character cannot click on it to access the waypoint shrine menu, although they can still use waypoint shrines directly.
Notes
- Enabling this button does not unlock any waypoints by itself.
- The waypoint shrine button/menu gets automatically enabled/updated when unlocking waypoint shrines in the main campaign (DivinityOrigins). If you only use the Shared mod (in combination with DB_WaypointInfo or not), you have to manually enable the button/menu using this call if you want to give players access. You can have a look at the goal _DOS2_Waypoints of the main campaign to see how/when it is set there.