Difference between revisions of "Osiris/API/CharacterRecruitCharacter"
From Divinity Engine Wiki
m |
|||
(5 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
===== Full Definition(s) ===== | ===== Full Definition(s) ===== | ||
− | * call '''CharacterRecruitCharacter'''( | + | * call '''CharacterRecruitCharacter'''(''(CHARACTERGUID)'''''_TargetCharacter''', ''(CHARACTERGUID)'''''_OwnerCharacter''') |
===== Description ===== | ===== Description ===== | ||
− | Turns NPC '''_TargetCharacter''' into a player-controlled character | + | Turns NPC '''_TargetCharacter''' into a [[Osiris/API/CharacterIsPlayer|player-controlled character]]. The character will be assigned to the [[Osiris/API/CharacterGetReservedUserID|user]] that hosts the game, and hence also to their [[Osiris/API/AddToParty|party]]. It will appear in the portrait list after '''_OwnerCharacter'''. |
===== Notes ===== | ===== Notes ===== | ||
* If '''_TargetCharacter''' is already a player-controlled character, this call does nothing. In particular, in that case it will not change the party assignment of '''_TargetCharacter'''. | * If '''_TargetCharacter''' is already a player-controlled character, this call does nothing. In particular, in that case it will not change the party assignment of '''_TargetCharacter'''. | ||
+ | * Any [[Osiris/API/CharacterIsSummon|summons]] and [[Osiris/API/CharacterAddToParty|party followers]] of '''_TargetCharacter''' will also move to '''_TargetCharacter''''s new party. | ||
+ | * Player characters must be global characters. | ||
===== See Also ===== | ===== See Also ===== | ||
* [[Osiris/API/CharacterAddToParty|CharacterAddToParty]] | * [[Osiris/API/CharacterAddToParty|CharacterAddToParty]] | ||
Line 11: | Line 13: | ||
* [[Osiris/API/CharacterMakePlayer|CharacterMakePlayer]] | * [[Osiris/API/CharacterMakePlayer|CharacterMakePlayer]] | ||
− | [[Category:Osiris Calls]] | + | [[Category:Osiris Calls|CharacterRecruitCharacter]] |
Latest revision as of 16:07, 11 October 2018
Full Definition(s)
- call CharacterRecruitCharacter((CHARACTERGUID)_TargetCharacter, (CHARACTERGUID)_OwnerCharacter)
Description
Turns NPC _TargetCharacter into a player-controlled character. The character will be assigned to the user that hosts the game, and hence also to their party. It will appear in the portrait list after _OwnerCharacter.
Notes
- If _TargetCharacter is already a player-controlled character, this call does nothing. In particular, in that case it will not change the party assignment of _TargetCharacter.
- Any summons and party followers of _TargetCharacter will also move to _TargetCharacter's new party.
- Player characters must be global characters.