Osiris/API/CharacterAddToParty: Difference between revisions

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(This call should never be used.)
(Mention alternatives to use)
 
(One intermediate revision by the same user not shown)
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Turning a character into a [[Osiris/API/CharacterRecruitCharacter|player]] or [[Osiris/API/CharacterAssignToUser|assigning it to a user]] automatically adds it to the correct party. Since all characters of a single [[Osiris/API/CharacterGetReservedUserID|user]] must be in the same party and since all characters in a party must be [[Osiris/API/CharacterIsPlayer|player-controlled]], there is no valid use case to explicitly assign a character to a party.
Turning a character into a [[Osiris/API/CharacterRecruitCharacter|player]] or [[Osiris/API/CharacterAssignToUser|assigning it to a user]] automatically adds it to the correct party. Since all characters of a single [[Osiris/API/CharacterGetReservedUserID|user]] must be in the same party and since all characters in a party must be [[Osiris/API/CharacterIsPlayer|player-controlled]], there is no valid use case to explicitly assign a character to a party.
===== Notes =====
===== Notes =====
* /
* Use [[Osiris/API/AddToParty|AddToParty]] instead to assign all characters controlled by a particular user to a different party, [[Osiris/API/LeaveParty|LeaveParty]] to put all of those characters into a new party, or [[Osiris/API/CharacterAssignToUser|CharacterAssignToUser]] to assign a character to a different user (and hence also their, potentially different, party).
===== See Also =====
===== See Also =====
* [[Osiris/API/AddToParty|AddToParty]]
* [[Osiris/API/AddToParty|AddToParty]]
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* [[Osiris/API/LeaveParty|LeaveParty]]
* [[Osiris/API/LeaveParty|LeaveParty]]


[[Category:Osiris Calls]]
[[Category:Osiris Calls|CharacterAddToParty]]

Latest revision as of 06:22, 12 April 2018

Full Definition(s)
  • call CharacterAddToParty((CHARACTERGUID)_Character, (CHARACTERGUID)_PartyCharacter)
Description

Deprecated. This is a remnant from DOS1 and should not be used in DOS2.

Turning a character into a player or assigning it to a user automatically adds it to the correct party. Since all characters of a single user must be in the same party and since all characters in a party must be player-controlled, there is no valid use case to explicitly assign a character to a party.

Notes
  • Use AddToParty instead to assign all characters controlled by a particular user to a different party, LeaveParty to put all of those characters into a new party, or CharacterAssignToUser to assign a character to a different user (and hence also their, potentially different, party).
See Also