Osiris/API/CharacterAppearOnTrailOutOfSightToCustom: Difference between revisions
		
		
		
		Jump to navigation
		Jump to search
		
 (Documented CharacterAppearOnTrailOutOfSightToCustom)  | 
			
(No difference) 
 | 
Revision as of 11:17, 25 November 2017
Full Definition(s)
- call CharacterAppearOnTrailOutOfSightToCustom((CHARACTERGUID)_Character, (GUIDSTRING)_Target, (INTEGER)_Angle, (STRING)_Animation, (STRING)_Event)
 
Description
Same as CharacterAppearOutOfSightTo with _PlaySpawn = 1, except that the specified _Animation will be played when spawning instead of the default spawning animation.
Notes
- Getting the angle right is hard and error-prone. If possible, use CharacterAppearOnTrailOutOfSightToObjectCustom instead.