Difference between revisions of "Osiris/API/CharacterAppearOutOfSightTo"

From Divinity Engine Wiki
Jump to: navigation, search
m (Refer to StoryEvent)
m (link SetOnStage)
Line 10: Line 10:
 
* [[Osiris/API/CharacterAppearOnTrailOutOfSightToObject|CharacterAppearOnTrailOutOfSightToObject]]
 
* [[Osiris/API/CharacterAppearOnTrailOutOfSightToObject|CharacterAppearOnTrailOutOfSightToObject]]
 
* [[Osiris/API/CharacterAppearOutOfSightToObject|CharacterAppearOutOfSightToObject]]
 
* [[Osiris/API/CharacterAppearOutOfSightToObject|CharacterAppearOutOfSightToObject]]
 +
* [[Osiris/API/SetOnStage|SetOnStage]]
 
* [[Osiris/API/StoryEvent|StoryEvent]]
 
* [[Osiris/API/StoryEvent|StoryEvent]]
  
 
[[Category:Osiris Calls]]
 
[[Category:Osiris Calls]]

Revision as of 07:25, 20 September 2017

Full Definition(s)
  • call CharacterAppearOutOfSightTo((CHARACTERGUID)_Character, (GUIDSTRING)_Target, (INTEGER)_Angle, (INTEGER)_PlaySpawn, (STRING)_Event)
Description

_Character should be off-stage when calling this routine. This call will place _Character on-stage out of sight of _Target at _Angle degrees (0 = North), after which it will walt to _Target. If _PlaySpawn is 1, _Character's spawn animation is played. If _PlaySpawn is 0, _Character is simply placed on-stage. _Event is triggered on _Character once it is on stage.

Notes
  • Getting the angle right is hard and error-prone. If possible, use CharacterAppearOutOfSightToObject instead.
See Also