Difference between revisions of "Osiris/API/CharacterAppearOnTrailOutOfSightToObject"
From Divinity Engine Wiki
m (Refer to story event) |
m (link SetOnStage) |
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* [[Osiris/API/CharacterAppearOutOfSightTo|CharacterAppearOutOfSightTo]] | * [[Osiris/API/CharacterAppearOutOfSightTo|CharacterAppearOutOfSightTo]] | ||
* [[Osiris/API/CharacterAppearOutOfSightToObject|CharacterAppearOutOfSightToObject]] | * [[Osiris/API/CharacterAppearOutOfSightToObject|CharacterAppearOutOfSightToObject]] | ||
+ | * [[Osiris/API/SetOnStage|SetOnStage]] | ||
* [[Osiris/API/StoryEvent|StoryEvent]] | * [[Osiris/API/StoryEvent|StoryEvent]] | ||
[[Category:Osiris Calls]] | [[Category:Osiris Calls]] |
Revision as of 07:25, 20 September 2017
Full Definition(s)
- call CharacterAppearOnTrailOutOfSightTo((CHARACTERGUID)_Character, (GUIDSTRING)_Target, (GUIDSTRING)_Object, (INTEGER)_PlaySpawn, (STRING)_Event)
Description
Same as CharacterAppearOutOfSightToObject, but _Character will walk via positions occupied by _Target over the last few seconds (making it seem as if _Character is following in the trail of _Target). It will initially approach the last cached position of _Target from the direction of _Object.
Notes
- /