Difference between revisions of "Osiris/Shared/DB Dialogs"
From Divinity Engine Wiki
m |
m (ProcRemoveAllDialogEntriesForSpeaker reference) |
||
Line 8: | Line 8: | ||
===== Notes ===== | ===== Notes ===== | ||
* This is the default way to assign a dialog to a character. | * This is the default way to assign a dialog to a character. | ||
+ | * If any of the specified NPCs is not available (e.g. dead), the dialog will not start (even if some of them are available). | ||
* Defining such a database will call '''SetHasDialog''' to enable dialog requests for all involved NPCs. | * Defining such a database will call '''SetHasDialog''' to enable dialog requests for all involved NPCs. | ||
+ | * Removing '''DB_Dialogs()''' entries again must be done via [[Osiris/Shared/ProcRemoveAllDialogEntriesForSpeaker|ProcRemoveAllDialogEntriesForSpeaker]]. Simply undefining the '''DB_Dialogs()''' entry is not sufficient. | ||
===== See Also ===== | ===== See Also ===== | ||
* [[Osiris/API/DialogStartRequested|DialogStartRequested]] | * [[Osiris/API/DialogStartRequested|DialogStartRequested]] | ||
Line 15: | Line 17: | ||
* Helper [[Osiris/Shared/PROC_GLOBAL_DialogStartRequested|PROC_GLOBAL_DialogStartRequested]] | * Helper [[Osiris/Shared/PROC_GLOBAL_DialogStartRequested|PROC_GLOBAL_DialogStartRequested]] | ||
* Helper [[Osiris/Shared/PROC_GLOBAL_DialogStartRequested_AfterGenerics|PROC_GLOBAL_DialogStartRequested_AfterGenerics]] | * Helper [[Osiris/Shared/PROC_GLOBAL_DialogStartRequested_AfterGenerics|PROC_GLOBAL_DialogStartRequested_AfterGenerics]] | ||
+ | * Helper [[Osiris/Shared/ProcRemoveAllDialogEntriesForSpeaker|ProcRemoveAllDialogEntriesForSpeaker]] | ||
[[Category:Osiris Shared Mod Helpers]] | [[Category:Osiris Shared Mod Helpers]] |
Revision as of 16:12, 9 September 2017
Full Definition(s)
- DB_Dialogs((GUIDSTRING)_Npc,(STRING)_Dialog)
- DB_Dialogs((GUIDSTRING)_Npc,(GUIDSTRING)_Npc2,(STRING)_Dialog)
- DB_Dialogs((GUIDSTRING)_Npc,(GUIDSTRING)_Npc2,(GUIDSTRING)_Npc3,(STRING)_Dialog)
- DB_Dialogs((GUIDSTRING)_Npc,(GUIDSTRING)_Npc2,(GUIDSTRING)_Npc3,(GUIDSTRING)_Npc4,(STRING)_Dialog)
Description
Defines that the dialog with the name _Dialog should be started when a DialogRequestStarted event is fired, with the specified NPCs as participants (in addition to the player that initiated the request; the player will be the last speaker).
Notes
- This is the default way to assign a dialog to a character.
- If any of the specified NPCs is not available (e.g. dead), the dialog will not start (even if some of them are available).
- Defining such a database will call SetHasDialog to enable dialog requests for all involved NPCs.
- Removing DB_Dialogs() entries again must be done via ProcRemoveAllDialogEntriesForSpeaker. Simply undefining the DB_Dialogs() entry is not sufficient.