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- 15 KB (2,645 words) - 13:21, 13 March 2018
- <sub>An overview of the Combat Group Panel</sub><br /><br /> The Combat Group panel is a panel that outlines all the [[Combat Group|Combat Groups]] in the current level. ...11 KB (1,895 words) - 18:01, 2 August 2017
- <sub>An overview of the Combat Group Panel</sub><br /><br /> The Combat Group panel is a panel that outlines all the [[Combat Group|Combat Groups]] in the current level. ...11 KB (1,895 words) - 11:40, 2 October 2017
- 1 bytes (0 words) - 20:36, 27 July 2017
- We can add new talents, attributes, and combat abilities through story scripting! Naturally, this is a workaround, so it d ...3 KB (493 words) - 16:49, 25 September 2017
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- ...ains the character '''_Char''' and the '''_ID''' of the combat. Entering a combat will also clear any previous '''DB_CombatCharacters''' and '''DB_WasInComba ...s defined that contains the character '''_Char''' and the '''_ID''' of the combat ...1 KB (138 words) - 07:36, 6 July 2018
- ...g its turns in a combat). Controlling whether or not a character/item in a combat will do so happens using the [[Osiris/API/SetCanFight|SetCanFight]] call. ...a combat and 0 is passed to '''_Enabled''', '''_Target''' will leave this combat immediately. ...1 KB (178 words) - 18:13, 4 February 2018
- ...ompletely initialised. I.e., all initial participants have been added, and combat is ready to start. * '''_CombatID''': A handle that identifies the combat. Should always be > 0. ...765 bytes (94 words) - 14:10, 19 December 2017
- Thrown when an object (character or item) enters a combat. * '''_Object''': The object that has entered the combat ...1 KB (178 words) - 14:14, 19 December 2017
- Thrown when an object (character or item) has entered a combat and all combat initialisation related to this object has finished. * '''_Object''': The object that has entered the combat ...2 KB (251 words) - 13:32, 13 August 2021
- Switches the current combat turn to '''_Target''', so that it can act immediately. * '''_Target''' must be in a combat. ...952 bytes (119 words) - 10:27, 2 October 2018
- Thrown when an object (character or item) leaves a combat. * '''_Object''': The object that has left the combat ...890 bytes (108 words) - 14:15, 19 December 2017
- ...tly involved it. Should not be called if '''_Target''' is currently not in combat. ...uring the next frame. If you wish to prevent it from rejoining any further combat, call [[Osiris/API/SetCanJoinCombat|SetCanJoinCombat]] instead (but be care ...838 bytes (111 words) - 05:38, 23 October 2018
- ...a combat means performing actions to heal/hurt other participants in the combat. Controlling whether or not a character/item will enter the turn-based mode ...NPCs means that they will not perform any actions when it is their turn in combat. Note that this can easily wreak havoc due to interactions with other syste ...1 KB (173 words) - 18:13, 4 February 2018
- ...at gets teleported as a result of this activation will remain in that same combat. ...641 bytes (53 words) - 15:45, 19 December 2017
- Kills everyone in combat with '''_Character''' that is hostile to '''_Character'''. * If you wish to remove a character from combat, use [[Osiris/API/LeaveCombat|LeaveCombat]] instead. ...483 bytes (53 words) - 15:22, 19 December 2017
- <sub>An overview of the Combat Group Panel</sub><br /><br /> The Combat Group panel is a panel that outlines all the [[Combat Group|Combat Groups]] in the current level. ...11 KB (1,895 words) - 11:40, 2 October 2017
- <sub>An overview of the Combat Group Panel</sub><br /><br /> The Combat Group panel is a panel that outlines all the [[Combat Group|Combat Groups]] in the current level. ...11 KB (1,895 words) - 18:01, 2 August 2017
- === [[Community: Combat groups | Combat groups]] === ...1 KB (127 words) - 14:50, 7 September 2017
- ...anLogo_Icon.png|32px]] <big><b>[[Scripting in New Talents, Attributes, and Combat Abilities]]</b></big> ...244 bytes (36 words) - 21:57, 30 March 2019
- ...Percentage''': The percentage of a character's HP that gets returned every combat rounds. Can be negative. ...used as a chair. The character will recover a percentage of their HP every combat round or 6 seconds equal to '''Heal Percentage'''. If the parameter is nega ...709 bytes (104 words) - 13:41, 18 December 2017
- ...Percentage''': The percentage of a character's HP that gets returned every combat round. Can be negative. ...e used as a bed. The character will recover a percentage of their HP every combat round or 6 seconds equal to '''Heal Percentage'''. If the parameter is nega ...704 bytes (104 words) - 06:59, 5 April 2019
- ...to True. Objects with the ''CanFight'' property on True can get turns in a combat's initiative order. ...bject with ''CanJoinCombat'' and ''CanFight'' both set to False won't join combat or ever behave in a turn-based manner. This means that if such an object is ...1 KB (197 words) - 09:13, 20 December 2017
- [[File:CombatGroupPanel_Icon.png|32px]] <big><b>[[Community: Combat groups | Combat groups]]</b></big> ...3 KB (402 words) - 12:28, 2 October 2017
- ...ding:_Relationships_and_Alignments|alignments]] of nearby characters cause combat to start though. Items will remain in the combats they were involved in, if ...3 KB (416 words) - 13:14, 21 March 2019