From Divinity Engine Wiki
- event CombatStarted((INTEGER)_CombatID)
Thrown once a new combat has started and has been completely initialised. I.e., all initial participants have been added, and combat is ready to start.
- _CombatID: A handle that identifies the combat. Should always be > 0.
- This event will also be thrown when two combats are merged.
- This event will not be thrown when an object joins or leaves an ongoing combat.