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Full Definition(s)
  • call JumpToTurn((GUIDSTRING)_Target)

Switches the current combat turn to _Target, so that it can act immediately.

  • _Target must be in a combat.
  • _Target's combat information needs to have been fully initialised before this API can be used. See ObjectReadyInCombat for more information.
  • The turn of the character currently active in the same combat ends when this call is used (so they will only have a turn again in the next combat round).
See Also