Difference between revisions of "Osiris/Shared/ProcCharacterMoveTo"

From Divinity Engine Wiki
Jump to: navigation, search
m
m
Line 2: Line 2:
 
* PROC '''ProcCharacterMoveTo'''(''(CHARACTERGUID)'''''_Char''', ''(GUIDSTRING)'''''_Point''', ''(INTEGER)'''''_Running''', ''(STRING)'''''_Event''')
 
* PROC '''ProcCharacterMoveTo'''(''(CHARACTERGUID)'''''_Char''', ''(GUIDSTRING)'''''_Point''', ''(INTEGER)'''''_Running''', ''(STRING)'''''_Event''')
 
===== Description =====
 
===== Description =====
This is a wrapper around the '''CharacterMoveTo''' API call that takes care of interactions with various other behaviours. A.o.,
+
This is a wrapper around the [[Osiris/API/CharacterMoveTo|CharacterMoveTo]] API call that takes care of interactions with various other behaviours. A.o.,
 
 
 
* It disables all dialogs while the character is moving.
 
* It disables all dialogs while the character is moving.
 
* It disables all reactions to crimes while the character is moving.
 
* It disables all reactions to crimes while the character is moving.

Revision as of 21:44, 7 January 2018

Full Definition(s)
  • PROC ProcCharacterMoveTo((CHARACTERGUID)_Char, (GUIDSTRING)_Point, (INTEGER)_Running, (STRING)_Event)
Description

This is a wrapper around the CharacterMoveTo API call that takes care of interactions with various other behaviours. A.o.,

  • It disables all dialogs while the character is moving.
  • It disables all reactions to crimes while the character is moving.
  • If the move is interrupted in one way or another, the character will resume moving after the interruption
Return Values
  • /
Notes
See Also