Difference between revisions of "Osiris/API/UnlockWaypoint"

From Divinity Engine Wiki
Jump to: navigation, search
(Documented UnlockWaypoint)
 
m
Line 6: Line 6:
 
* If no waypoint has been [[Osiris/API/RegisterWaypoint|registered]] with the name '''_WaypointName''' yet, this call will not do anything.
 
* If no waypoint has been [[Osiris/API/RegisterWaypoint|registered]] with the name '''_WaypointName''' yet, this call will not do anything.
 
* '''_Trigger''' must be global, otherwise this call will not do anything. The reason is the engine supports going to a waypoint in another level, and only global objects can be referenced while in another level.
 
* '''_Trigger''' must be global, otherwise this call will not do anything. The reason is the engine supports going to a waypoint in another level, and only global objects can be referenced while in another level.
* Unlocking a waypoint for a character only unlocks it for that specific character. This means you have to unlock it for each player individually
+
* Unlocking a waypoint for a character only unlocks it for that specific character. This means you have to unlock it for each player individually.
 
* You can use the shared mod helper [[Osiris/Shared/DB_WaypointInfo|DB_WaypointInfo]] to register waypoints and to support easily locking/unlocking them per party.
 
* You can use the shared mod helper [[Osiris/Shared/DB_WaypointInfo|DB_WaypointInfo]] to register waypoints and to support easily locking/unlocking them per party.
 
===== See Also =====
 
===== See Also =====

Revision as of 22:27, 28 October 2017

Full Definition(s)
  • call UnlockWaypoint((STRING)_WaypointName, (TRIGGERGUID)_Trigger, (CHARACTERGUID)_Character)
Description

Unlocks the waypoint that was registered using _WaypointName for _Character, so that it appears in their waypoint list. When they choose to go to the waypoint, they will be teleported to _Trigger.

Notes
  • If no waypoint has been registered with the name _WaypointName yet, this call will not do anything.
  • _Trigger must be global, otherwise this call will not do anything. The reason is the engine supports going to a waypoint in another level, and only global objects can be referenced while in another level.
  • Unlocking a waypoint for a character only unlocks it for that specific character. This means you have to unlock it for each player individually.
  • You can use the shared mod helper DB_WaypointInfo to register waypoints and to support easily locking/unlocking them per party.
See Also