Difference between revisions of "Osiris/API/TriggerUnregisterForPlayers"

From Divinity Engine Wiki
Jump to: navigation, search
(Documented TriggerUnregisterForPlayers)
 
(Event triggers are automatically registered for all characters)
Line 7: Line 7:
 
===== Notes =====
 
===== Notes =====
 
* If you unregister a trigger for a character while the character was inside the trigger and the trigger was previously registered for that character, a [[Osiris/API/CharacterLeftTrigger|CharacterLeftTrigger]] event will be thrown.
 
* If you unregister a trigger for a character while the character was inside the trigger and the trigger was previously registered for that character, a [[Osiris/API/CharacterLeftTrigger|CharacterLeftTrigger]] event will be thrown.
 +
* Event triggers are automatically registered for all characters by the engine and should not be manually registered/unregistered.
 
===== See Also =====
 
===== See Also =====
 
* [[Osiris/API/CharacterEnteredTrigger|CharacterEnteredTrigger]]
 
* [[Osiris/API/CharacterEnteredTrigger|CharacterEnteredTrigger]]

Revision as of 16:08, 14 October 2017

Full Definition(s)
  • call TriggerUnregisterForPlayers((TRIGGERGUID)_Trigger)
Description

Stops CharacterEnteredTrigger events from being thrown whenever a player character enters _Trigger.

Return Values
  • None
Notes
  • If you unregister a trigger for a character while the character was inside the trigger and the trigger was previously registered for that character, a CharacterLeftTrigger event will be thrown.
  • Event triggers are automatically registered for all characters by the engine and should not be manually registered/unregistered.
See Also