Difference between revisions of "Osiris/API/PlaySound"

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(PointSoundTriggers don't work either for PlaySound)
 
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Plays the sound whose [[Content_browser|resource name]] equals '''_SoundEvent''' at '''_Object''''s location. The sound event resources can be found by right-clicking on the green loudspeaker icon in the resource panel.
 
Plays the sound whose [[Content_browser|resource name]] equals '''_SoundEvent''' at '''_Object''''s location. The sound event resources can be found by right-clicking on the green loudspeaker icon in the resource panel.
 
===== Notes =====
 
===== Notes =====
* '''_Object''' must be a character, item or PointSoundTrigger (regular PointTriggers will not work!).  
+
* '''_Object''' must be a character or item. In particular, passing triggers, including PointSoundTriggers, will not do anything.  
 
* If '''_Object''' is [[Osiris/API/SetOnStage|off-stage]] when this routine is called, no sound will be played.
 
* If '''_Object''' is [[Osiris/API/SetOnStage|off-stage]] when this routine is called, no sound will be played.
 
===== See Also =====
 
===== See Also =====

Latest revision as of 18:11, 25 February 2018

Full Definition(s)
  • call PlaySound((GUIDSTRING)_Object, (STRING)_SoundEvent)
Description

Plays the sound whose resource name equals _SoundEvent at _Object's location. The sound event resources can be found by right-clicking on the green loudspeaker icon in the resource panel.

Notes
  • _Object must be a character or item. In particular, passing triggers, including PointSoundTriggers, will not do anything.
  • If _Object is off-stage when this routine is called, no sound will be played.
See Also
  • /