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Full Definition(s)
  • call PlaySound((GUIDSTRING)_Object, (STRING)_SoundEvent)

Plays the sound whose resource name equals _SoundEvent at _Object's location. The sound event resources can be found by right-clicking on the green loudspeaker icon in the resource panel.

  • _Object must be a character or item. In particular, passing triggers, including PointSoundTriggers, will not do anything.
  • If _Object is off-stage when this routine is called, no sound will be played.
See Also
  • /