Difference between revisions of "Osiris/API/CharacterMoveTo"

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===== See Also =====
 
===== See Also =====
 
* [[Osiris/API/StoryEvent|StoryEvent]]
 
* [[Osiris/API/StoryEvent|StoryEvent]]
 +
* [[Osiris/API/CharacterMoveToPosition|CharacterMoveToPosition]]
 
* Helper [[Osiris/Shared/ProcCharacterMoveTo|ProcCharacterMoveTo]]
 
* Helper [[Osiris/Shared/ProcCharacterMoveTo|ProcCharacterMoveTo]]
 
* Helper [[Osiris/Shared/ProcStateManagerCharacterMoveTo|ProcStateManagerCharacterMoveTo]]
 
* Helper [[Osiris/Shared/ProcStateManagerCharacterMoveTo|ProcStateManagerCharacterMoveTo]]
  
 
[[Category:Osiris Calls|CharacterMoveTo]]
 
[[Category:Osiris Calls|CharacterMoveTo]]

Revision as of 15:55, 21 December 2017

Full Definition(s)
  • call CharacterMoveTo((CHARACTERGUID)_Character, (GUIDSTRING)_Target, (INTEGER)_Running, (STRING)_Event, (INTEGER)_IncreaseSpeed)
Description

Causes _Character to start moving to _Target, either walking or running depending on whether _Running is 0 or 1. Once _Character has arrived at its destination, the event _Event will be raised for _Character. If _IncreaseSpeed is 1, _Character will starting moving increasingly faster the longer it has been moving.

Notes
  • If _Target is unreachable, _Character may teleport there.
  • _Character will not participate in combats while it is moving.
  • If a player starts a conversation with _Character, _Character will not stop and just keep moving.
  • Use ProcCharacterMoveTo to avoid the problems mentioned above and several others, except for not participating in combat.
  • Use ProcStateManagerCharacterMoveTo if you also want the character to join combats it encounters on its way.
See Also