Difference between revisions of "Osiris/API/CharacterMoveTo"

From Divinity Engine Wiki
Jump to: navigation, search
m
m (Fixed typo)
Line 2: Line 2:
 
* call '''CharacterMoveTo'''(''(CHARACTERGUID)'''''_Character''', ''(GUIDSTRING)'''''_Target''', ''(INTEGER)'''''_Running''', ''(STRING)'''''_Event''', ''(INTEGER)'''''_IncreaseSpeed''')
 
* call '''CharacterMoveTo'''(''(CHARACTERGUID)'''''_Character''', ''(GUIDSTRING)'''''_Target''', ''(INTEGER)'''''_Running''', ''(STRING)'''''_Event''', ''(INTEGER)'''''_IncreaseSpeed''')
 
===== Description =====
 
===== Description =====
Causes '''_Character''' to start moving to '''_Target''', either walking or running depending on whether '''_Running''' is '''0''' or '''1'''. Once '''_Character''' has arrived at its destination, the event '''_Event''' will raised for '''_Character'''. If '''_IncreaseSpeed''' is '''1''', '''_Character''' will starting moving increasingly faster the longer it has been moving.
+
Causes '''_Character''' to start moving to '''_Target''', either walking or running depending on whether '''_Running''' is '''0''' or '''1'''. Once '''_Character''' has arrived at its destination, the event '''_Event''' will be raised for '''_Character'''. If '''_IncreaseSpeed''' is '''1''', '''_Character''' will starting moving increasingly faster the longer it has been moving.
 
===== Notes =====
 
===== Notes =====
 
* If '''_Target''' is unreachable, '''_Character''' may teleport there.
 
* If '''_Target''' is unreachable, '''_Character''' may teleport there.

Revision as of 15:53, 21 December 2017

Full Definition(s)
  • call CharacterMoveTo((CHARACTERGUID)_Character, (GUIDSTRING)_Target, (INTEGER)_Running, (STRING)_Event, (INTEGER)_IncreaseSpeed)
Description

Causes _Character to start moving to _Target, either walking or running depending on whether _Running is 0 or 1. Once _Character has arrived at its destination, the event _Event will be raised for _Character. If _IncreaseSpeed is 1, _Character will starting moving increasingly faster the longer it has been moving.

Notes
  • If _Target is unreachable, _Character may teleport there.
  • _Character will not participate in combats while it is moving.
  • If a player starts a conversation with _Character, _Character will not stop and just keep moving.
  • Use ProcCharacterMoveTo to avoid the problems mentioned above and several others, except for not participating in combat.
  • Use ProcStateManagerCharacterMoveTo if you also want the character to join combats it encounters on its way.
See Also