Difference between revisions of "Osiris/API/CharacterGetReservedUserID"

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m (Explain what users are)
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Returns the ID of the user that controls '''_Character''' in '''_User'''.
 
Returns the ID of the user that controls '''_Character''' in '''_User'''.
 
===== Notes =====
 
===== Notes =====
* UserIDs are volatile: they can change at any time, in particular when loading a saved game, or when someone disconnects and reconnects. Never store this value in a database. Only use it immediately after requesting it, within the same frame.
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* "Users" are the game term for human players in the game. Every client that connects to the game, including the one that started the host game, gets assigned a User ID.
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* User IDs are volatile: they can change at any time, in particular when loading a saved game, or when someone disconnects and reconnects. Never store this value in a database. Only use it immediately after requesting it, within the same frame.
 
===== See Also =====
 
===== See Also =====
 
* [[Osiris/API/CharacterAssignToUser|CharacterAssignToUser]]
 
* [[Osiris/API/CharacterAssignToUser|CharacterAssignToUser]]

Revision as of 13:30, 28 November 2017

Full Definition(s)
  • call CharacterGetReservedUserID([in](CHARACTERGUID)_Character,[out](INTEGER)_User)
Description

Returns the ID of the user that controls _Character in _User.

Notes
  • "Users" are the game term for human players in the game. Every client that connects to the game, including the one that started the host game, gets assigned a User ID.
  • User IDs are volatile: they can change at any time, in particular when loading a saved game, or when someone disconnects and reconnects. Never store this value in a database. Only use it immediately after requesting it, within the same frame.
See Also