Difference between revisions of "Osiris/API/CharacterAssignToUser"

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m (Link to API page that explains what a user is)
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Assigns control over the player-controlled character '''_Character''' to the [[Osiris/API/CharacterGetReservedUserID|user]] with ID '''_UserID'''.
 
Assigns control over the player-controlled character '''_Character''' to the [[Osiris/API/CharacterGetReservedUserID|user]] with ID '''_UserID'''.
 
===== Notes =====
 
===== Notes =====
* UserIDs are volatile: they can change at any time, in particular when loading a saved game, or when someone disconnects and reconnects. Never store this value in a database. Only use it immediately after requesting it, within the same frame.
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* User IDs are volatile: they can change at any time, in particular when loading a saved game, or when someone disconnects and reconnects. Never store this value in a database. Only use it immediately after requesting it, within the same frame.
 
===== See Also =====
 
===== See Also =====
 
* [[Osiris/API/CharacterGetReservedUserID|CharacterGetReservedUserID]]
 
* [[Osiris/API/CharacterGetReservedUserID|CharacterGetReservedUserID]]

Revision as of 13:50, 28 November 2017

Full Definition(s)
  • call CharacterAssignToUser([in](INTEGER)_UserID,[in](CHARACTERGUID)_Character)
Description

Assigns control over the player-controlled character _Character to the user with ID _UserID.

Notes
  • User IDs are volatile: they can change at any time, in particular when loading a saved game, or when someone disconnects and reconnects. Never store this value in a database. Only use it immediately after requesting it, within the same frame.
See Also