Difference between revisions of "Osiris/API/CharacterAddToParty"

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(Mention use-case for CharacterAddToParty)
(Mention that this call is normally never needed.)
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===== Description =====
 
===== Description =====
 
Adds the character '''_Character''' to '''_PartyCharacter''''s [[Osiris/API/AddToParty|party]].
 
Adds the character '''_Character''' to '''_PartyCharacter''''s [[Osiris/API/AddToParty|party]].
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Normally, you should never use need nor use this call.
 
===== Notes =====
 
===== Notes =====
 
* This call will not do anything if '''_Character''' or '''_PartyCharacter''' is NULL, if '''_PartyCharacter''' is not in any party, or if '''_Character''' is already in another party.
 
* This call will not do anything if '''_Character''' or '''_PartyCharacter''' is NULL, if '''_PartyCharacter''' is not in any party, or if '''_Character''' is already in another party.

Revision as of 13:51, 29 November 2017

Full Definition(s)
  • call CharacterAddToParty((INTEGER)_Character, (INTEGER)_PartyCharacter)
Description

Adds the character _Character to _PartyCharacter's party.

Normally, you should never use need nor use this call.

Notes
  • This call will not do anything if _Character or _PartyCharacter is NULL, if _PartyCharacter is not in any party, or if _Character is already in another party.
  • _Character must be global.
  • The difference with CharacterRecruitCharacter is that this call does not turn _Character into a player character (although _Character can be a player character). In principle, the underlying routine supports adding individual totems, summons and plain NPCs to the party (as long as they are global, which makes it rather impractical for totems and summons).
    • Adding non-player NPCs to a party is not supported though, and will result in unpredictable behaviour. Doing so will probably trigger an assert or failure in future versions.
    • The only scenario in which this call is useful, and indeed mandatory, is if you remove a player-controlled character from a party using CharacterRemoveFromParty first. You then must add it to a new party again in the same frame, or many things may go wrong (the engine assumes player characters are always in a party).
See Also