Difference between revisions of "Osiris/API/CharacterAddToParty"

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(Mention that adding non-player NPCs to a party is not supported.)
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* '''_Character''' must be global.
 
* '''_Character''' must be global.
 
* The difference with [[Osiris/API/CharacterRecruitCharacter|CharacterRecruitCharacter]] is that this call does ''not'' turn '''_Character''' into a player character (although '''_Character''' can be a player character). In principle, the underlying routine supports adding individual totems, summons and plain NPCs to the party (as long as they are global, which makes it rather impractical for totems and summons).
 
* The difference with [[Osiris/API/CharacterRecruitCharacter|CharacterRecruitCharacter]] is that this call does ''not'' turn '''_Character''' into a player character (although '''_Character''' can be a player character). In principle, the underlying routine supports adding individual totems, summons and plain NPCs to the party (as long as they are global, which makes it rather impractical for totems and summons).
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** Adding non-player NPCs to a party is not supported though, and will result in unpredictable behaviour. Doing so will probably trigger an assert or failure in future versions.
 
===== See Also =====
 
===== See Also =====
 
* [[Osiris/API/AddToParty|AddToParty]]
 
* [[Osiris/API/AddToParty|AddToParty]]

Revision as of 10:53, 29 November 2017

Full Definition(s)
  • call CharacterAddToParty((INTEGER)_Character, (INTEGER)_PartyCharacter)
Description

Adds the character _Character to _PartyCharacter's party.

Notes
  • This call will not do anything if _Character or _PartyCharacter is NULL, if _PartyCharacter is not in any party, or if _Character is already in another party.
  • _Character must be global.
  • The difference with CharacterRecruitCharacter is that this call does not turn _Character into a player character (although _Character can be a player character). In principle, the underlying routine supports adding individual totems, summons and plain NPCs to the party (as long as they are global, which makes it rather impractical for totems and summons).
    • Adding non-player NPCs to a party is not supported though, and will result in unpredictable behaviour. Doing so will probably trigger an assert or failure in future versions.
See Also