Osiris/Shared/DB DialogName
From Divinity Engine Wiki
Full Definition(s)
- DB_DialogName((STRING)_Dialog, (INTEGER)_Inst)
Description
Whenever a dialog starts, a fact will added to this database with the _Dialog the name of the dialog and _Inst its instance identifier. It is removed again after the dialog ends.
Notes
- During the DialogEnded event, this database is still valid. The reason is that it gets removed in ZZZ_LastGoal story goal, and event handlers in goals get executed in the order corresponding to the alphabetical order of the goal names.