Osiris/API/PlaySound
From Divinity Engine Wiki
Full Definition(s)
- call PlaySound((GUIDSTRING)_Object, (STRING)_SoundEvent)
Description
Plays the sound whose resource name equals _SoundEvent at _Object's location. The sound event resources can be found by right-clicking on the green loudspeaker icon in the resource panel.
Notes
- _Object must be a character, item or PointSoundTrigger (regular PointTriggers will not work!).
- If _Object is off-stage when this routine is called, no sound will be played.
See Also
- /