Osiris/API/CharacterAppearOutOfSightToObject

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Revision as of 17:43, 9 September 2017 by Tinkerer (talk | contribs) (Refer to StoryEvent)
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Full Definition(s)
  • call CharacterAppearOutOfSightTo((CHARACTERGUID)_Character, (GUIDSTRING)_Target, (GUIDSTRING)_Object, (INTEGER)_PlaySpawn, (STRING)_Event)
Description

_Character should be off-stage when calling this routine. This call will place _Character on-stage out of sight of _Target in the direction of _Object, after which it walk to _Target. If _PlaySpawn is 1, _Character's spawn animation is played. If _PlaySpawn is 0, _Character is simply placed on-stage. _Event is triggered on _Character once it is on stage.

Notes
  • /
See Also