Osiris/API/CharacterLaunchIteratorAroundCharacter: Difference between revisions
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[[Category:Osiris Calls|CharacterLaunchIteratorAroundCharacter]] | [[Category:Osiris Calls|CharacterLaunchIteratorAroundCharacter]] | ||
[[Category:Osiris Calls (Changed in DOS2DE)|CharacterLaunchIteratorAroundCharacter]] | [[Category:Osiris Calls (Changed in DOS2DE)|CharacterLaunchIteratorAroundCharacter]] | ||
[[Category:Osiris Calls (Removed in DOS2DE)|CharacterLaunchIteratorAroundCharacter]] |
Revision as of 20:18, 28 August 2018
Full Definition(s)
- call CharacterLaunchIteratorAroundCharacter((CHARACTERGUID)_Character, (REAL)_Radius, (STRING)_Event)
Description
Causes story event _Event to be thrown for every character within _Radius meters of _Character. Once the last such character has been iterated, an additional story event _Event will be thrown for object NULL_00000000-0000-0000-0000-000000000000, so that you can perform any necessary clean-up or finalise processing.
Notes
- As mentioned in the description, this will only iterate over characters.
- Changed to CharacterLaunchIteratorAroundObject