Difference between revisions of "Osiris/API/CharacterLaunchIteratorAroundObject"
From Divinity Engine Wiki
(Created page with "===== Full Definition(s) ===== * call '''CharacterLaunchIteratorAroundObject'''(''(GUIDSTRING)'''''_Center''', ''(REAL)'''''_Radius''', ''(STRING)'''''_Event''') ===== Descrip...") |
(No difference)
|
Revision as of 17:50, 28 August 2018
Full Definition(s)
- call CharacterLaunchIteratorAroundObject((GUIDSTRING)_Center, (REAL)_Radius, (STRING)_Event)
Description
Causes story event _Event to be thrown for every character within _Radius meters of _Center. Once the last such character has been iterated, an additional story event _Event will be thrown for object NULL_00000000-0000-0000-0000-000000000000, so that you can perform any necessary clean-up or finalise processing.
Notes
- (DOS2 Classic) Used to be CharacterLaunchIteratorAroundCharacter.