Difference between revisions of "Osiris/API/DialogStartRequested"
From Divinity Engine Wiki
m |
|||
Line 15: | Line 15: | ||
* Helper [[Osiris/Shared/PROC_GLOBAL_DialogStartRequested_AfterGenerics|PROC_GLOBAL_DialogStartRequested_AfterGenerics]] | * Helper [[Osiris/Shared/PROC_GLOBAL_DialogStartRequested_AfterGenerics|PROC_GLOBAL_DialogStartRequested_AfterGenerics]] | ||
− | [[Category:Osiris Events]] | + | [[Category:Osiris Events|DialogStartRequested]] |
Revision as of 15:11, 19 December 2017
Full Definition(s)
- event DialogStartRequested((GUIDSTRING)_Target,(GUIDSTRING)_Player)
Description
Thrown whenever a player tries to start a conversation with another object.
Parameters
- _Target: The object to which the conversation request is directed.
- _Player: The player that initiated the conversation
Notes
- Do not use this event directly. Overload PROC_GLOBAL_DialogStartRequested or PROC_GLOBAL_DialogStartRequested_AfterGenerics instead, so that certain common behaviours are guaranteed to hold in all cases.
- This event can only be thrown if the target can accept dialog requests, i.e. if SetHasDialog(_Target,1) is currently active.