Difference between revisions of "Osiris/API/CharacterAssignToUser"
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===== Full Definition(s) ===== | ===== Full Definition(s) ===== | ||
− | * call '''CharacterAssignToUser'''( | + | * call '''CharacterAssignToUser'''(''(INTEGER)'''''_UserID''', ''(CHARACTERGUID)'''''_Character''') |
===== Description ===== | ===== Description ===== | ||
Assigns control over the player-controlled character '''_Character''' to the [[Osiris/API/CharacterGetReservedUserID|user]] with ID '''_UserID'''. | Assigns control over the player-controlled character '''_Character''' to the [[Osiris/API/CharacterGetReservedUserID|user]] with ID '''_UserID'''. |
Revision as of 23:45, 28 November 2017
Full Definition(s)
- call CharacterAssignToUser((INTEGER)_UserID, (CHARACTERGUID)_Character)
Description
Assigns control over the player-controlled character _Character to the user with ID _UserID.
Notes
- Characters can also be assigned to users by the game engine itself when they connect to a game.
- User IDs are volatile: they can change at any time, in particular when loading a saved game, or when someone disconnects and reconnects. Never store this value in a database. Only use it immediately after requesting it, within the same frame.