Difference between revisions of "Osiris/API/CharacterAssignToUser"

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===== Full Definition(s) =====
 
===== Full Definition(s) =====
* call '''CharacterAssignToUser'''('''''[in]'''(INTEGER)'''''_UserID''','''''[in]'''(CHARACTERGUID)'''''_Character''')
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* call '''CharacterAssignToUser'''(''(INTEGER)'''''_UserID''', ''(CHARACTERGUID)'''''_Character''')
 
===== Description =====
 
===== Description =====
 
Assigns control over the player-controlled character '''_Character''' to the [[Osiris/API/CharacterGetReservedUserID|user]] with ID '''_UserID'''.
 
Assigns control over the player-controlled character '''_Character''' to the [[Osiris/API/CharacterGetReservedUserID|user]] with ID '''_UserID'''.

Revision as of 23:45, 28 November 2017

Full Definition(s)
  • call CharacterAssignToUser((INTEGER)_UserID, (CHARACTERGUID)_Character)
Description

Assigns control over the player-controlled character _Character to the user with ID _UserID.

Notes
  • Characters can also be assigned to users by the game engine itself when they connect to a game.
  • User IDs are volatile: they can change at any time, in particular when loading a saved game, or when someone disconnects and reconnects. Never store this value in a database. Only use it immediately after requesting it, within the same frame.
See Also