Osiris/API/CharacterAssignToUser: Difference between revisions

From Divinity Engine Wiki
Jump to navigation Jump to search
m (Link to API page that explains what a user is)
mNo edit summary
Line 4: Line 4:
Assigns control over the player-controlled character '''_Character''' to the [[Osiris/API/CharacterGetReservedUserID|user]] with ID '''_UserID'''.
Assigns control over the player-controlled character '''_Character''' to the [[Osiris/API/CharacterGetReservedUserID|user]] with ID '''_UserID'''.
===== Notes =====
===== Notes =====
* UserIDs are volatile: they can change at any time, in particular when loading a saved game, or when someone disconnects and reconnects. Never store this value in a database. Only use it immediately after requesting it, within the same frame.
* User IDs are volatile: they can change at any time, in particular when loading a saved game, or when someone disconnects and reconnects. Never store this value in a database. Only use it immediately after requesting it, within the same frame.
===== See Also =====
===== See Also =====
* [[Osiris/API/CharacterGetReservedUserID|CharacterGetReservedUserID]]
* [[Osiris/API/CharacterGetReservedUserID|CharacterGetReservedUserID]]

Revision as of 11:50, 28 November 2017

Full Definition(s)
  • call CharacterAssignToUser([in](INTEGER)_UserID,[in](CHARACTERGUID)_Character)
Description

Assigns control over the player-controlled character _Character to the user with ID _UserID.

Notes
  • User IDs are volatile: they can change at any time, in particular when loading a saved game, or when someone disconnects and reconnects. Never store this value in a database. Only use it immediately after requesting it, within the same frame.
See Also