Osiris/API/CharacterAssignToUser: Difference between revisions

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m (Link to API page that explains what a user is)
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* call '''CharacterAssignToUser'''('''''[in]'''(INTEGER)'''''_UserID''','''''[in]'''(CHARACTERGUID)'''''_Character''')
* call '''CharacterAssignToUser'''('''''[in]'''(INTEGER)'''''_UserID''','''''[in]'''(CHARACTERGUID)'''''_Character''')
===== Description =====
===== Description =====
Assigns control over the player-controlled character '''_Character''' to the user with ID '''_UserID'''.
Assigns control over the player-controlled character '''_Character''' to the [[Osiris/API/CharacterGetReservedUserID|user]] with ID '''_UserID'''.
===== Notes =====
===== Notes =====
* UserIDs are volatile: they can change at any time, in particular when loading a saved game, or when someone disconnects and reconnects. Never store this value in a database. Only use it immediately after requesting it, within the same frame.
* UserIDs are volatile: they can change at any time, in particular when loading a saved game, or when someone disconnects and reconnects. Never store this value in a database. Only use it immediately after requesting it, within the same frame.

Revision as of 11:50, 28 November 2017

Full Definition(s)
  • call CharacterAssignToUser([in](INTEGER)_UserID,[in](CHARACTERGUID)_Character)
Description

Assigns control over the player-controlled character _Character to the user with ID _UserID.

Notes
  • UserIDs are volatile: they can change at any time, in particular when loading a saved game, or when someone disconnects and reconnects. Never store this value in a database. Only use it immediately after requesting it, within the same frame.
See Also