Osiris/API/CharacterAssignToUser: Difference between revisions
		
		
		
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|  (CharacterAssignToUser) | No edit summary | ||
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| ===== Full Definition(s) ===== | ===== Full Definition(s) ===== | ||
| * call '''CharacterAssignToUser'''(''(INTEGER)'''''_UserID''',''(CHARACTERGUID)'''''_Character''') | * call '''CharacterAssignToUser'''('''''[in]'''(INTEGER)'''''_UserID''','''''[in]'''(CHARACTERGUID)'''''_Character''') | ||
| ===== Description ===== | ===== Description ===== | ||
| Assigns control over the player-controlled character '''_Character''' to the user with ID '''_UserID'''. | Assigns control over the player-controlled character '''_Character''' to the user with ID '''_UserID'''. | ||
Revision as of 10:59, 13 August 2017
Full Definition(s)
- call CharacterAssignToUser([in](INTEGER)_UserID,[in](CHARACTERGUID)_Character)
Description
Assigns control over the player-controlled character _Character to the user with ID _UserID.
Notes
- UserIDs are volatile: they can change at any time, in particular when loading a saved game, or when someone disconnects and reconnects. Never store this value in a database. Only use it immediately after requesting it, within the same frame.