Difference between revisions of "Osiris/API/CharacterMoveTo"
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===== See Also ===== | ===== See Also ===== | ||
* [[Osiris/API/StoryEvent|StoryEvent]] | * [[Osiris/API/StoryEvent|StoryEvent]] | ||
+ | * [[Osiris/API/CharacterMoveToPosition|CharacterMoveToPosition]] | ||
* Helper [[Osiris/Shared/ProcCharacterMoveTo|ProcCharacterMoveTo]] | * Helper [[Osiris/Shared/ProcCharacterMoveTo|ProcCharacterMoveTo]] | ||
* Helper [[Osiris/Shared/ProcStateManagerCharacterMoveTo|ProcStateManagerCharacterMoveTo]] | * Helper [[Osiris/Shared/ProcStateManagerCharacterMoveTo|ProcStateManagerCharacterMoveTo]] | ||
[[Category:Osiris Calls|CharacterMoveTo]] | [[Category:Osiris Calls|CharacterMoveTo]] |
Revision as of 14:55, 21 December 2017
Full Definition(s)
- call CharacterMoveTo((CHARACTERGUID)_Character, (GUIDSTRING)_Target, (INTEGER)_Running, (STRING)_Event, (INTEGER)_IncreaseSpeed)
Description
Causes _Character to start moving to _Target, either walking or running depending on whether _Running is 0 or 1. Once _Character has arrived at its destination, the event _Event will be raised for _Character. If _IncreaseSpeed is 1, _Character will starting moving increasingly faster the longer it has been moving.
Notes
- If _Target is unreachable, _Character may teleport there.
- _Character will not participate in combats while it is moving.
- If a player starts a conversation with _Character, _Character will not stop and just keep moving.
- Use ProcCharacterMoveTo to avoid the problems mentioned above and several others, except for not participating in combat.
- Use ProcStateManagerCharacterMoveTo if you also want the character to join combats it encounters on its way.