Difference between revisions of "Osiris/API/CharacterIsPartyMember"
From Divinity Engine Wiki
m |
m |
||
Line 13: | Line 13: | ||
* [[Osiris/API/CharacterAddToPlayerCharacter|CharacterAddToPlayerCharacter]] | * [[Osiris/API/CharacterAddToPlayerCharacter|CharacterAddToPlayerCharacter]] | ||
* [[Osiris/API/CharacterIsInPartyWith|CharacterIsInPartyWith]] | * [[Osiris/API/CharacterIsInPartyWith|CharacterIsInPartyWith]] | ||
+ | * [[Osiris/API/CharacterIsPlayer|CharacterIsPlayer]] | ||
* [[Osiris/API/CharacterJoinedParty|CharacterJoinedParty]] | * [[Osiris/API/CharacterJoinedParty|CharacterJoinedParty]] | ||
* [[Osiris/API/CharacterLeftParty|CharacterLeftParty]] | * [[Osiris/API/CharacterLeftParty|CharacterLeftParty]] |
Latest revision as of 14:27, 28 January 2019
Full Definition(s)
- query CharacterIsPartyMember([in](CHARACTERGUID)_Character, [out](INTEGER)_Bool)
Description
Returns whether _Character is currently in a party.
Return Values
- Success/Failure: Fails if _Character is NULL.
- _Bool: 1 if _Character is in a party, 0 if not.
Notes
- /