Difference between revisions of "Osiris/API/CharacterAddToParty"
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(Clarified that this is no substitute for CharacterRecruitCharacter, and updated usage notes) |
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* '''_Character''' must be global. | * '''_Character''' must be global. | ||
* This API should only be used to add [[Osiris/API/CharacterIsPlayer|player-controlled characters]] to a new party after they have been removed from one with [[Osiris/API/CharacterRemoveFromParty|CharacterRemoveFromParty]]. This '''''must''''' be done in the same [[Osiris_Overview#Osiris_Frames|frame]] as the one in which the character was removed. | * This API should only be used to add [[Osiris/API/CharacterIsPlayer|player-controlled characters]] to a new party after they have been removed from one with [[Osiris/API/CharacterRemoveFromParty|CharacterRemoveFromParty]]. This '''''must''''' be done in the same [[Osiris_Overview#Osiris_Frames|frame]] as the one in which the character was removed. | ||
− | * Use [[Osiris/API/CharacterRecruitCharacter|CharacterRecruitCharacter]] instead to recruit NPCs into a party (and make them a player). | + | * Use [[Osiris/API/CharacterRecruitCharacter|CharacterRecruitCharacter]] instead to recruit NPCs into a party (and make them a player-controlled character at the same time). |
===== See Also ===== | ===== See Also ===== | ||
* [[Osiris/API/AddToParty|AddToParty]] | * [[Osiris/API/AddToParty|AddToParty]] |
Revision as of 15:28, 29 November 2017
Full Definition(s)
- call CharacterAddToParty((CHARACTERGUID)_Character, (CHARACTERGUID)_PartyCharacter)
Description
Adds the character _Character to _PartyCharacter's party.
Normally, you should never use need nor use this call.
Notes
- This call will not do anything if _Character or _PartyCharacter is NULL, if _PartyCharacter is not in any party, or if _Character is already in another party.
- _Character must be global.
- This API should only be used to add player-controlled characters to a new party after they have been removed from one with CharacterRemoveFromParty. This must be done in the same frame as the one in which the character was removed.
- Use CharacterRecruitCharacter instead to recruit NPCs into a party (and make them a player-controlled character at the same time).