Difference between revisions of "Osiris/API/CharacterAssignToUser"
From Divinity Engine Wiki
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Assigns control over the player-controlled character '''_Character''' to the [[Osiris/API/CharacterGetReservedUserID|user]] with ID '''_UserID'''. | Assigns control over the player-controlled character '''_Character''' to the [[Osiris/API/CharacterGetReservedUserID|user]] with ID '''_UserID'''. | ||
===== Notes ===== | ===== Notes ===== | ||
− | * | + | * User IDs are volatile: they can change at any time, in particular when loading a saved game, or when someone disconnects and reconnects. Never store this value in a database. Only use it immediately after requesting it, within the same frame. |
===== See Also ===== | ===== See Also ===== | ||
* [[Osiris/API/CharacterGetReservedUserID|CharacterGetReservedUserID]] | * [[Osiris/API/CharacterGetReservedUserID|CharacterGetReservedUserID]] |
Revision as of 12:50, 28 November 2017
Full Definition(s)
- call CharacterAssignToUser([in](INTEGER)_UserID,[in](CHARACTERGUID)_Character)
Description
Assigns control over the player-controlled character _Character to the user with ID _UserID.
Notes
- User IDs are volatile: they can change at any time, in particular when loading a saved game, or when someone disconnects and reconnects. Never store this value in a database. Only use it immediately after requesting it, within the same frame.